| tgmgolfer2k2 wrote: | ||
|
Robot Buddy R2D2,
1. People should be 'big fans of this.' If they think they can dobetter, particularly at less that the truly expert stage, I categorically statethat they are wrong.
2. The Stroke Patterns of 12-1-0 and 12-2-0 are ideal. Any deviationfrom them will result in a loss of power or accuracy or both. With the possibleexception of making the Power Package Release Automatic -- which is what theTour Players spend most of their waking lives trying to get right -- and also,adding the No. 4 Power Accumulator to the Hitter's Component No. 4 (Stroke --Variation) to produce a Four Barrel Stroke (10-4-D), the player should acceptthem for genius they represent. The wheel has been invented already. Use it!
3. The Right Shoulder Turn Thrust (6-B-4-A and 10-13-D) in the StartDown (8-7) is a key move for both Swingers and Hitters. And it should bemastered -- programmed -- consciously. At the programming stage, Iwouldn't think so much of driving the Right Shoulder "into the No. 4Pressure Point," as I would driving the Right Shoulder straight againstthe Ball. When you do this you will Feel your Left Arm Load --weld! -- against the No. 4 Pressure Point (6-C-1-#4) and the LagPressure Load -- weld! -- against your sensitive Right Forefinger No. 3Pressure Point (6-C-1-#3). Having first Loaded the Power Package,your Right Shoulder now has the second of its "dual" functions toperform, namely, Transporting the Loaded Power Package Down Plane forRelease -- Sequenced (Swingers) or Simultaneus (Hitters) per 4-D-0.
So, from the Top, Swingers should Load, then let'er rip! "Blast" theLeft Arm toward Impact (2-M-4). Hitters, once that Right Arm has beenaccelerated, should start Driving it -- with its priceless Bent Right Wrist --through Impact. And don't Quit, because Mother Nature -- CentrifugalForce -- ain't around to help you out. You must keep driving...or elsebe prepared to watch your Shot fall a Club of two short of your target.
As soon as the Mechanic of the Right Shoulder Thrust has been identified andreduced to its Feel Equivalent (1-J) and fully integrated into your TotalMotion (3-B), be sure to turn the whole operation over to your Hands. Itis they that must trace the correct Stroke Geometry through the Three Stations-- Address, Top and Finish.
Continuing to focus on the Right Shoulder once its correct Action has beenproperly programmed leads to Pivot Controlled Hands, the antithesis of TheGolfing Machine's Hand Controlled Pivot.