Wanna' "see" a Square Plane Line?

Thought you TGM enthusiasts would enjoy seeing how I "locate" the Plane Line with video. I position the camera "on" the imaginary Inclined Plane, looking parallel to the Target Line. I "mark" the Inclined Plane with a drawing tool. When the clubshaft adheres closely to the marked line, then the Plane Line will be within a few degrees of Square to the Target Line. That's the case with this here example.

Originally Posted by Max Impact Thought you TGM enthusiasts would enjoy seeing how I "locate" the Plane Line with video. I position the camera "on" the imaginary Inclined Plane, looking parallel to the Target Line. I "mark" the Inclined Plane with a drawing tool. When the clubshaft adheres closely to the marked line, then the Plane Line will be within a few degrees of Square to the Target Line. That's the case with this here example.

Could you define "zero Horizontal Swing Plane"? Is that the Plane you prescribe? If so could you describe the mechanical advantages you see to swinging on this angle? Could you describe the component variations you use to achieve this and how they work together with the assumed mechanical advantage of the "zero Horizontal Swing Plane" if that is what you prescribe?

thanks.

Bucket.
Originally Posted by 12 piece bucket Could you define "zero Horizontal Swing Plane"? Is that the Plane you prescribe? If so could you describe the mechanical advantages you see to swinging on this angle? Could you describe the component variations you use to achieve this and how they work together with the assumed mechanical advantage of the "zero Horizontal Swing Plane" if that is what you prescribe?

thanks.

Bucket.
0* HSP is parallel to the Target Line. The ideal horizontal direction of the HSP will depend on the vertical angle of the plane, the Angle of Attack, and the desired shot "shape". With the standard descending Attack Angle, a 0* HSP will require a very slight Draw. An advantage to this is the simplicity of combining the Target Line and Plane Line into one line. As for "component variations", I don't speak TGM fluently....yet.
Originally Posted by Max Impact 0* HSP is parallel to the Target Line. The ideal horizontal direction of the HSP will depend on the vertical angle of the plane, the Angle of Attack, and the desired shot "shape". With the standard descending Attack Angle, a 0* HSP will require a very slight Draw. An advantage to this is the simplicity of combining the Target Line and Plane Line into one line. As for "component variations", I don't speak TGM fluently....yet.
that's cool . . . forget "components" . . . what about arm swing? High Low Depth . . . Pivot? Centered? Weight shift? etc. how would you tell somebody to move their various body parts to achieve this "ideal" direction etc.
Originally Posted by 12 piece bucket that's cool . . . forget "components" . . . what about arm swing? High Low Depth . . . Pivot? Centered? Weight shift? etc. how would you tell somebody to move their various body parts to achieve this "ideal" direction etc.
That depends on how the player is moving his body now. My instruction is always tailored to the individual. But when working on plane direction, a laser device, like The Smart Stick, and a "plane board" are indispensable. Let 'em see it and feel it for themselves.